09:00 Opening of MIDI 2013
09:00-10:00 Gilbert Cockton Keynote talk: Design Isn't a Shape and It Hasn't Got a Centre: Thinking BIG About Excellence in Post-Centric (Interaction) Design abstract
10:00-10:30 Coffee break
10:30-11:00 Mottus M., Lamas D., Pajusalu M., Torres R. The Evaluation of Interface Aesthetics
11:00-11:30 Zabramski S.,
Stuerzlinger W.
Activity or Product? - Drawing and HCI
11:30-12:00 Arakelyan A.,
Lamas D.
Facilitation of Sustainability through Appropriation-enabling Design
12:00-12:30 Bobkowska A. On Explaining Intuitiveness of Software Engineering Techniques with User eXperience Concepts
12:30-13:00 Biele C., Kopacz A., Krejtz K. Shall we Care about User's Feelings? Influence of Affect and Engagement on Visual Attention.
13:00-14:00 Lunch break + coffee
14:00-14:30 Kuhn M., Forbrig P., Dittmar A. End-User Software Development: Tool Support for Mobile Data Collections
14:30-15:00 Cichoń K., Sobecki J., Szymański J.M. Gesture Tracking And Recognition In Touchscreens Usability Testing
15:00-15:30 Kunz A., Alavi A., Landgren J., Yantac A.E., Woźniak P., Sarosi Z., Fjeld M. Tangible Tabletops for Emergency Response: an Exploratory Study
15:30-16:00 Knaving K., Wozniak P. The Extra Mile: Augmenting the Experiences of Runners and Their Supporters
16:00-16:30 Gwizdka J. Effects of Working Memory Capacity on Users' Search Effort
19:00 Social event - trip and party


09:00 Opening of the 2nd day
09:00-09:30 Kao J. Brightness Contrast in Stereoscopic 3D Perception
09:30-10:00 Garnik I., Basinska B. Online Stores' Credibility: the Moderating Role of Customers' Gender and Self-efficacy
10:00-10:30 Al Sokkar A.A.M., Law E. In Situ Observations of Non-verbal Emotional Behaviours for Multimodal Avatar Design in e-Commerce
10:30-11:00 Shmorgun I., Saks M., Lamas D. A Sample of Technology Substitution
11:00-11:30 Coffee break
11:30-12:00 Pasikowska A., Zaraki A., Lazzeri N. Dialogue with a Virtual Imaginary Interlocutor as a Form of a Psychological Support for Well-being
12:00-12:30 Zabramski S., Ivanova V., Yang G., Gadima N., Laapraphanktul R. The Effects of GUI on Users' Creative Performance in Computerized Drawing
12:30-13:00 Pniewska J., Adrian W.T., Czerwoniec A. Prototyping - Is It a More Creative Way For Shaping Ideas
13:00-13:30 Wichrowski M. Teaching Augmented Reality in Practice: Tools, Workshops and Students' Projects
13:30-14:30 Lunch break + coffee
14:00-14:30 Ostrowski S. Interactive Geolocation System Enhancing User-vendor Relationship in Automotive Services
14:30-15:00 Redlarski K. The Impact of End-user Participation in IT Projects on Product Usability
15:00-15:30 Chynal P. Testing Strategies for Evaluation of User Interfaces in SOA-based Systems
16:00-16:30 Summary and closing
16:30 Farewell drink and snack


Gilbert Cockton - Northumbria University, Newcastle upon Tyne, UK

Gilbert Cockton


Gilbert Cockton is Professor of Design Theory as well as Head of the Department of Media and Communication Design at Northumbria University in North East England. His current research focuses on interactions between designers' capabilities, values and knowledge and re-usable adaptable resources that form documented approaches to design activities. This integrates much of his previous research on software design, usability, accessibility, cultural design, user experience, worth and philosophical aspects of interaction design.

Keynote talk:

Design Isn't a Shape and It Hasn't Got a Centre: Thinking BIG About Excellence in Post-Centric (Interaction) Design


Design is a complex creative human activity. Interaction Design is rarely a personal enterprise, but most typically occurs within inter-disciplinary teams. Design is social as well as cognitive, emotional and embodied. Such complexity means that we should be very cautious about locating the secret of design success in any single homogeneous area of design work. Thus, while successful Interaction Design may be partially or substantially the result of user-centred activities, it can never wholly be the result of user-centredness alone.

We need to move beyond looking for the secrets of design success in a single factor such as user empathy, creativity, business models, design craftsmanship, technological opportunities or the management of design innovation. No single factor can guarantee success in isolation, but one does appear to be indispensable, and that is the committedness of the design team, whatever its composition (e.g., designers only, designers and stakeholders, designers and co-designers). Committedness alone takes design teams beyond meeting requirements to surprise and delight through a generosity of spirit that strives for excellence by default.

Such design teams are generous, and seek to deliver designs that no-one imagined were possible. Thinking BIG about excellence in (Interaction) Design is thus enabled by a Balance of factors, their effective Integration and the Generosity of the design team. Designers' minds, moods, buddies and bodies all have important roles here. Making the most of what design teams have to give requires a range of resources and approaches to shape their use. In this keynote talk, I will review the different functions of design resources and how these are combined within approaches and completed through design work that can achieve excellence through Thinking BIG (Balance, Integration and Generosity).



MIDI 2013 MIDI 2013 MIDI 2013 MIDI 2013 MIDI 2013


MIDI 2013 MIDI 2013 MIDI 2013 MIDI 2013


MIDI 2013 MIDI 2013 MIDI 2013 MIDI 2013